chaos

MARCH 2018, group project

The result of a team of 4 people working together for a week, “CHAOS” is a work dealing with algorithms. It is an interactive installation. The outcome of a long research project on strange attractors and strongly inspired by James Gleick's book "Chaos Theory", this installation uses strange attractors to produce visuals of almost infinite diversity on a black screen. Represented by thousands of white dots on a screen in a 3-dimensional black space, the user can modify the values of the algorithm thanks to sliders and see the visual evolve. Chaos was made in collaboration with Simon Renault (who coded the project), Noé Martineau and Enzo Wattebled.

The concept

After having explored different paths such as Data-Visualization or Flow Field we chose to work on the strange attractors by visually representing them in a 3D space. An attractor is a set or space towards which a system evolves irreversibly in the absence of disturbances. Depending on the modifications (here changes in values for X and Y) the shape of the function will vary. The variations will also be sonorous because we have integrated generative sound-design responding to the visual.

The visual

The code has been created in two distinct parts. The visual is generated on Processing with a 3D rendering engine. To have more technical details about the Porcessing part I invite you to check the Simon Renault's project analysis.

The sound

The sound was created with Pure-Data, a graphical programming software for real-time music creation. Indeed, the values of the function (X and Y) were directly linked to the software which, depending on the values of the latter, produced a sound at different tones. The idea was not to create something harmonious but to generate a chaotic, almost unpleasant sound atmosphere.

The controller

Composed of two Pico boards, this controller offers 3 rotary potentiometers, 2 sliders and a 2-axis joystick. The user can vary the generation parameters of the mathematical attractor using 2 sliders and 2 potentiometers, the 3rd potentiometer being used to manage the zoom. The joystick allows you to turn around.

Demonstration

Conclusion

This freer artistic project has allowed me to work on my creativity and to take advantage of the diversity of things we are taught at school such as the creative code, electronics and sound design that I have the chance to master as an independent music producer. I enjoyed working with my colleagues and friends, we were able to mix our skills and complete a complex project quickly thanks to a well-established organization and a well-considered division of tasks.

MADE WITH: PROCESSING / PURE DATA

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